Update 8: Melee Mayhem - Reaper’s Legacy
Update 8: Melee Mayhem - Reaper’s Legacy, Class Balancing, New Achievements, Improved Grenade Launcher and much more!
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Hello everyone,
We’re excited to release our Melee Mayhem Update, a massive weapon update for Sweet Surrender focused on Melee weapons and abilities.
Sweet Surrender is fundamentally a “shooter” but we’ve always wanted to make the full use of the combat possibilities and the physicality of our systems. Melee was always present (all the OG wrench players can attest) but was never a first class citizen. With our 8th Major Update, this is changing forever!
In our Melee Update we introduce:
Three new melee weapons: the Plasma Katana, the Throwing Daggers and the Electrostatic Spear
5 new lines of Upgrade Chips
A new dedicated Melee class, the eponymous Reaper
Melee Weapons
Coming with this update are three new, versatile melee weapons. Skewer your enemies from afar, or slice them up in close combat with these new additions to the game:
Plasma Katana
This beautiful reimagination of the classic Katana adds a new dimension to Melee combat. Get up close and personal with the robots. You can charge up the plasma blade field for a short time to deal extra damage and deflect projectiles!
Throwing Daggers
These beautiful daggers are perfect as a hybrid melee/range weapon. Daggers are imbued with the imprint of their owner and will always return automatically after being thrown.
You can deal additional poison damage by either throwing the daggers or performing surprise attacks on unsuspecting enemies.
Electrostatic Spear
This futuristic electrostatic spear is another great tool in the melee arsenal. When dual-wielded, its range is extended, giving you a wider radius of attack.
You can also shoot electromagnetic projectiles that damage and stun enemies, giving you a versatile weapon for both up close combat and ranged fighting.
Chips and Upgrades
We’ve introduced several new lines of chips to complement and reinforce melee builds. These include:
Melee Siphon: Heal when doing melee damage to enemies.
Gorilla Strength (3 tiers): Deal progressively more melee damage.
Killer Machine: Dealing damage with melee weapons increases your damage and makes you faster for 3 seconds.
Melee Slow-Motion: Slow Motion on doing melee attacks.
Hidden Uppercut: When you're undetected, you deal additional damage in melee combat.
We’re looking forward to seeing how players stack these chips together and with all the existing ones. Can’t wait for your builds!
New Reaper Class

We’re introducing a new class where you can flex your melee muscles. Tuned for intimate brawling, the Reaper class is the most proficient in close combat skills. We don’t want to reveal too much, just go and try it and let us know what you think.
Quality of Life
But that’s not all! We’ve been working closely with the community the last few months to get feedback on all aspects of the game. Off that feedback, we’ve made a ton of smaller changes and improvements since Update 7. We closed dozens of reported bugs. We’ve added and improved sound effects. We’ve improved the room generation and variety. We’ve tweaked enemy behavior, weapon effects and balancing.
Thank you for all your feedback and helping us make this the best VR shooter possible.
Roadmap and Next Steps
We’ll be back soon with more details on our roadmap and plans for the future but for now, we are focusing on a revamp of the boss system for our next update.
As we mentioned last time, we regularly run community polls and dev discussions with our Discord community. If you want to participate in future polls (and have a say in Sweet Surrender’s direction), get access to beta builds or just want to talk to us about the game, you can do so by joining our [url=discord.gg/salmigames]Discord[/url].
We are always happy about everyone who joins and are very thankful for your feedback and support.
Make sure to also check out the trailer we made for the melee update:
You can also have a look at our [url=https://trello.com/b/kfrxIbeN/sweet-surrender-public-roadmap]Public Roadmap[/url], where you can get a better look at all the updates we've already released and what we have planned for the future.
As always, thank you for your support!
Cheers, Salmi Games
Full patch notes
We are currently aware that there is an issue with melee kills not being tracked by the reaper leaderboard. We are working on this issue and will be releasing a hotfix for it.
Improvements
Three new weapons
New Reaper class with progression and achievements
5 new chip lines with melee-focused upgrades
Fixed various issues with the final boss and made it overall more responsive
Added a confirmation window when you press the exit button to avoid players accidentally quitting the game
Various improvements to room layouts and enemy placement
Security turrets will now power down instead of explode when killed by a melee attack
Improved the laser mines to be better at hitting the player
Improved the pathfinding and aiming of the guardian bot
Added a short message from the tunnel robot to the homebase to better explain its functionality
Improved the climbing of ladders
Various new and improved sound effects
Bug fixes
Fixed issues with the leech grenade not working properly
Fixed a bug, where enemies were healing without any heal pads nearby
Fixed a visual issue when shooting enemies with the health siphon chip
Fixed an issue, where chip slots would be unusable if equipping chips in the homebase
The effects of the rage kit will no longer stay active indefinitely when using multiple in a row
Fixed an issue with the bridges in the sewers becoming unresponsive
Fixed various issues with controllers continuously vibrating after using a two handed weapon
Body parts and weapons of enemies destroyed in the homebase are no longer intractable
Fixed an issue where enemies killed by explosive barrels would not count as “killed by an explosion”
Fixed various issues with items in the inventory disappearing when pausing the game
Fixed an issue with the target in the homebase showing damage numbers twice
Fixed an issue where ziplines would not play their respective sound effect
Class progression for healing hp no longer increases when using health siphon while at full hp
Fixed an issue with the UI in the victory screen after defeating the end boss as lunatic
Enemies no longer play their sound effects after dying