Update 2 is Now Live!
Update 2 is Now Live!, Class Balancing, New Achievements, Improved Grenade Launcher and much more!
Buy Sweet Surrender:Steam | Quest | PS VR2
Hi friends,
The 2nd Update for Sweet Surrender is now live! We have received a tremendous amount of feedback from our growing player base, which has allowed us to really dig in our heels and iron out plenty of bugs and issues.In the spirit of the season, we named this update the Ghosts of Autumn, since it addresses a handful of bugs where in-game entities would disappear, not appear or spawn at the wrong moment. Typical ghost behavior!
We made a wide array of changes and improvements, based primarily on player feedback from our Discord and other outlets. To name a few, Grapple guns will no longer bug out gravity, hovering your hand over your holsters will no longer cause endless vibration and Upgrade Chip descriptions have been improved!
For a full list of bugfixes/changes, check out our release notes attached below.
We want to thank each and every one of you for supporting us by picking up Sweet Surrender. It was a super fun release, and we are keenly looking forward to releasing further updates. You can check out our roadmap here!
Public RoadmapWe also want to thank both our Discord community and reviewers who have helped us identify all of these issues. It’s riveting to see the game grow! If you would like to join our Discord, just click this link! You will also be able to join a group of Beta testers, with access to Beta builds. You'll find more instructions in the Discord server!
Thanks, and have fun!
Salmi Games
FixesFixed rare floor drop-through issue when player walks around in their real-life play space
Two-handed tooltip displays no longer remain constantly active
Guardian bots are no longer immune to explosion damage
Fixed bug which sometimes generated empty item chests
Fixed bug which sometimes generated empty vending machines
Fixed issue with entering the final room in the mines
Fixed minor issues when rotating using smooth turning while moving
Fixed issues with jittering hands on some objects
Exploding Spider Bots no longer have missing HP bars
Fixed Explosive chip bug which caused a weapon fired from the hand with the upgrade installed to only be fireable from that specific hand
Fixed bug which caused the End Boss to spawn in the first Modern City level
Laser mines will no longer sometimes spawn inside walls
Drones spawned by the End Boss do not get stuck in the air
Enemy pathfinding has been improved
Hovering your hands over your holsters will no longer cause constant vibrations
Visual improvements to background assets have been implemented
Upgrade chip descriptions (e.g the Firepower series) have been corrected
Friendly robot now specifies what kind of grenade they want
Crouching behavior has been improved
Hands will reset on getting stuck in walls or objects
Build number is now visible in the menu
Fuel cell spawn rate has been decreased
Supply crates now open in a consistent direction
Melee bots can no longer push you out of bounds as easily